Texas Hold'em — Complete Ruleset

This is a complete rules reference for Texas Hold'em poker, including the edge cases and exceptions that come up at real tables. It covers the No-Limit variant by default, with notes for Limit and Pot-Limit where they differ.


1. Overview

Texas Hold'em is a community-card poker game. Each player is dealt two private cards (hole cards). Five community cards are dealt face up in the middle of the table, shared by all players. Each player makes the best five-card poker hand using any combination of their two hole cards and the five community cards.


2. Table Positions and the Button

2.1 Heads-up (2 players) exception

2.2 Button movement with eliminations


3. Blinds, Antes, and Posting

3.1 Blinds

3.2 Antes (optional)

3.3 Posting rules for new / returning players

3.4 Dead button rule (tournaments)

3.5 All-in on a blind


4. Order of Play (a single hand)

  1. Move the button; post antes (if any) and blinds.
  2. Deal hole cards: Starting with the SB and going clockwise, deal one card at a time to each player until every player has two hole cards.
  3. Pre-flop betting round (§5).
  4. The Flop: Burn one card, deal three community cards face up.
  5. Flop betting round.
  6. The Turn: Burn one card, deal one community card (the fourth).
  7. Turn betting round.
  8. The River: Burn one card, deal one community card (the fifth).
  9. River betting round.
  10. Showdown (§8) — if two or more players remain.

4.1 Burn cards


5. Betting Rounds and Actions

Betting proceeds clockwise. On each betting round, action continues until every player still in the hand has either put in an equal amount for that round or folded (see §5.4 for when a round closes).

5.1 Order of action

5.2 Available actions

5.3 Check-raise

5.4 When a betting round ends

A round ends when both conditions hold:

  1. Every player still in the hand has acted at least once this round, and
  2. All players still in the hand (and not all-in) have contributed equal chips for this round.

Special: If a bet/raise is made and all other remaining players call or fold, the round closes. If everyone checks around, the round closes.

5.5 The big blind's option (pre-flop)

5.6 Betting when players are all-in


6. Bet Sizing Rules (by variant)

6.1 No-Limit (default)

6.2 The all-in "short raise" and reopening the action

6.3 Limit Hold'em

6.4 Pot-Limit Hold'em


7. Pots and Side Pots

7.1 Main pot

7.2 Side pots (created by all-ins)

7.3 Awarding pots

7.4 Uncalled bets

7.5 Odd chip rule (indivisible chips in split pots)

7.6 Rake (cash games)


8. Showdown

8.1 When showdown occurs

8.2 Order of revealing

8.3 Mucking

8.4 "Cards speak"

8.5 Playing the board

8.6 Using zero, one, or two hole cards


9. Hand Rankings

Hands are ranked by category first; within a category, by the ranks of the cards (with kickers). From highest to lowest:

  1. Royal Flush — A-K-Q-J-10, all the same suit. (Highest straight flush.)
  2. Straight Flush — Five consecutive ranks, all the same suit (e.g., 9♥-8♥-7♥-6♥-5♥).
  3. Four of a Kind (Quads) — Four cards of the same rank + one kicker.
  4. Full House — Three of a kind + a pair (e.g., three Kings + two 4s).
  5. Flush — Five cards of the same suit, not consecutive.
  6. Straight — Five consecutive ranks, mixed suits.
  7. Three of a Kind (Trips/Set) — Three cards of the same rank + two kickers.
  8. Two Pair — Two cards of one rank + two of another + one kicker.
  9. One Pair — Two cards of the same rank + three kickers.
  10. High Card — None of the above; ranked by highest cards.

9.1 Ace high and low (the wheel)

9.2 Comparing hands of the same category (tie-breaking)

9.3 Kickers

9.4 Suits never break ties

9.5 Exact-tie examples (split pots)


10. Misdeals, Irregularities, and Corrections

House rules vary; the following are the common (TDA-style) conventions used at most cardrooms and tournaments.

10.1 Misdeals

A misdeal is typically declared (and the hand redealt with the same button) if, before significant action:

Once significant action has occurred (per house rules, e.g., two players have acted), the hand generally cannot be called a misdeal.

10.2 Exposed cards during the deal

10.3 Boxed cards (face-up in the deck)

10.4 Exposed community cards / dealer errors on the board

10.5 Acting out of turn

10.6 String bets and string raises

10.7 Verbal declarations are binding

10.8 The minimum required to have a live hand


11. Game-End and Chip-Stack Conditions


12. Common Misconceptions and Clarifications

A handful of points catch out new players (and even some dealers) more than anything else in the game:


13. Glossary

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